Sculpting in Blender lets you shape a model like digital clay, pushing and pulling the surface with brushes instead of editing vertices one by one. It is the go-to method for organic subjects like characters, creatures and detailed props. Here is how to begin.
Step 1: Get a base to sculpt
Sculpting needs a starting object with enough geometry. Add a simple one:
- Shift + A > Mesh > UV Sphere or a Cube, then apply a Subdivision Surface modifier for more geometry.
- Or use Sculpt Mode’s dynamic detail, covered below.
Step 2: Enter Sculpt Mode
At the top of Blender, click the Sculpting workspace tab. Your object is now ready to shape, and a toolbar of brushes appears on the left.
Step 3: Learn the four essential brushes
You can go a long way with just these:
- Draw: adds volume where you paint. Your main shaping brush.
- Grab: pulls large areas to block out the big forms.
- Smooth: evens out lumps. Hold Shift with any brush to smooth temporarily.
- Crease: cuts sharp lines and creases.
Adjust brush Radius and Strength at the top of the screen, and hold Ctrl to invert a brush (for example, to carve inward instead of out).
Step 4: Turn on dynamic detail
If your brushes are not adding detail, the mesh lacks geometry. Two fixes:
- Dyntopo (Dynamic Topology): turn it on in the header. Blender adds geometry under your brush as you sculpt, great for free-form blocking.
- Multiresolution modifier: add it and hit Subdivide a few times for controlled, layered detail.
A good beginner workflow
Block out the big shapes first with Grab and Draw, keeping detail low. Only once the overall form reads well should you add finer detail. Beginners often add wrinkles and pores too early, before the big shapes are right.
Keep going
Sculpting is the heart of character and creature work. Our Blender Character Creation course teaches sculpting from base mesh to finished character, and you can start with the free Blender course first.