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New 3D & Game Development

Blender Crash Course: Create a Realistic Dessert from Scratch

Taught by Caroline Conde

A beginner-friendly Blender crash course. Model, shade, light and render a realistic dessert from scratch in about an hour, no experience needed.

Level:
Beginner
Length:
1 hrs
Lectures:
8

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What you'll learn

  • Navigate Blender's interface confidently
  • Move around the 3D viewport efficiently
  • Work in Object Mode and Edit Mode
  • Model objects using extrusion and loop cuts
  • Use proportional editing for smooth shapes
  • Apply bevel and subdivision modifiers
  • Create realistic materials using Blender shaders
  • Work with roughness and subsurface scattering
  • Set up simple, professional lighting
  • Use HDRIs for realistic illumination
  • Compose attractive camera shots
  • Render high-quality images using Eevee
  • Export your finished render

Included with all-access

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This course and every other Skillademia course, with one membership.

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30-day money-back guarantee

1
Hours of content
8
Video lectures
All access
every course included
Beginner
Skill level

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Friendly Support

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About The Course

Curious about Blender but not sure where to start? This crash course is the perfect introduction to Blender and 3D art. In about an hour, you'll build a realistic dessert from scratch while learning the essential tools and workflows that every Blender artist uses.

Instead of overwhelming you with every feature Blender has to offer, we focus on one complete project that teaches the fundamentals in a practical, enjoyable way. By the end, you'll have created a polished render of a realistic flan dessert, complete with materials, lighting and professional camera composition.

Blender Crash Course: Create a Realistic Dessert from Scratch

Curriculum

8 modules · 1 hours of content

  1. 1 Getting started: the Blender interface and viewport
  2. 2 Blocking out the dessert shape
  3. 3 Modeling with extrusion, loop cuts and bevels
  4. 4 Smoothing shapes with proportional editing and modifiers
  5. 5 Creating realistic materials and shaders
  6. 6 Lighting the scene with HDRIs
  7. 7 Setting up the camera and composition
  8. 8 Rendering and exporting your final image

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