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How to Use Loop Tools in Blender

Accelerate your Blender workflow with our guide to Loop Tools, exploring essential mesh editing features for efficient topology manipulation.

Did you know some tools don’t have an icon in Blender but are very useful when modeling? Well, in fact, there is a tool that joins a couple of aids you should know. Are you ready to meet Loop Tools and how you can use them?

“Loop tools” is a very extensive option with some functions, each with its own subfunctions. So, when right-clicking in Edit Mode, you can access to Loop Tools option at the very top of the context menu.

Note: If you don’t see it, you need to go to the principal panel, search the Edit option, go to preferences, and find the Add-ons toggle, and finally, search the Loop Tools selection and verify if the checkbox is enabled.

Bridge

This operation has a few variations, even if it is similar to the Bridge Edge Loop Tool. The main difference between them is that Bridge will create a face in a normal way based on the shape of your model, and the Bridge Edge Loop operation will simply fill the gaps you have (And, of course, their little context menu has different settings to each one)

Note: As you can see in the image of the Bridge Tool, the little pop-up says “Bridge/Loft” menu, which means you need to pay attention to the changes you make because both tools will be affected if you use both.

Circle

This tool is fascinating and may help you more than you think. Thus, If you select a single point on your Mesh, right-click, and select “Circle” from the Loop Tools options, it will transform the points around it to be a circle or as closest as it can get to a circumference.

Another thing that Circle can do is to make a circle in a shape that is not one. You only need to select the entire Edge Loop you need and follow the steps above to choose this tool.

Note: If you want to become an object in a sphere, don’t select the whole model; instead, select first only the horizontal.

Curve

This tool doesn’t cut the geometry, it just transforms and manipulates it into a curve, which can also be changed by editing the Curve menu at the bottom left corner.

Flatten

This tool does exactly what it sounds like. You can choose a complete Face Loop or just a couple of faces. Any selection you make is acceptable when using this tool.

There you have It. Remember to check every Context Menu of each aid and select the others options you have to understand how you can model your primitives. Try it yourself, and don’t let anything stop you! Read more Blender tutorials here.

About Author

Lorena M. Rodas leverages her experience across film, writing, and production to make complex tech concepts accessible through storytelling. With a background spanning sci-fi, AI, and emerging tech, Lorena translates her depth of knowledge into engaging, educational content. She is an expert at decoding high-level topics to reach broad audiences.

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