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How to Extrude in Blender

Extrude faces, edges and vertices in Blender with the E key. Learn the core modeling tool that turns flat shapes into 3D forms, plus extrude along normals and regions.

Extrude is the most-used modeling tool in Blender. It takes a face, edge or vertex and pulls out new geometry connected to it, which is how flat shapes grow into 3D forms. Master this one key and you can build a huge range of objects.

Step 1: Enter Edit Mode and select

  1. Select your object and press Tab to enter Edit Mode.
  2. Choose a select mode at the top-left: vertex, edge or face (keys 1, 2, 3).
  3. Select the part you want to extrude.

Step 2: Extrude

  1. Press E.
  2. Move your mouse. The selection pulls out, creating new geometry.
  3. Left-click to confirm.

To constrain the direction, press an axis key while extruding: E then Z pushes straight up, E then X or Y locks to those axes.

Watch out for the classic mistake

If you press E and then Escape or right-click to cancel, the new geometry is still created, it just stays exactly where it started. That leaves a hidden duplicate face inside your mesh, a very common beginner bug. To cancel cleanly, press E then Ctrl + Z to undo the whole operation.

Useful extrude variants

Press E and right-click, or use the Mesh > Extrude menu, to reach the options:

  • Extrude Region: the default, moves the selection as one.
  • Extrude Along Normals: pushes each face out along its own direction, perfect for adding even thickness to a curved surface.
  • Extrude Individual Faces: extrudes each selected face separately.

Keep going

Extrude pairs with tools like the loop cut and knife to build detailed models. Our Blender Basics course teaches the full modeling toolkit, and you can start free.

Frequently asked questions

How do I extrude in Blender?

Enter Edit Mode, select a face, edge or vertex, press E, then move your mouse and click to confirm. The selection is pushed out and new connected geometry is created.

Why does extrude leave a face inside my mesh?

That happens when you press E then Escape or right-click. The extrude still creates the new geometry, it just stays in place, leaving a duplicated face inside. Press E then move and left-click to confirm properly, or undo and try again.

What is the difference between Extrude Region and Extrude Along Normals?

Extrude Region pushes the whole selection in one direction. Extrude Along Normals pushes each face outward along its own facing direction, which is ideal for giving thickness to curved or multi-faced selections.

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